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Series like Guardians of the Galaxy were largely forgettable, but there were plenty of highlights. This was, in part, what led to the studio’s downfall, as Telltale took on too much too soon, and the work - and staff - suffered. In 2013, I called the studio the “HBO of gaming.” The brands started calling: before you knew it, Telltale was working on new series based on everything from Game of Thrones to Minecraft. Just trying one of these things would be ambitious, but The Walking Dead did them all - and it worked! The Walking Dead was a critical and commercial hit, and it turned Telltale into a star. The game was divided into five episodes, each around two hours long, that were released over the course of seven months. And not only did The Walking Dead often look and feel like a TV show, but it was also structured like one. But here was Telltale taking the same idea and applying it to one of the biggest entertainment properties of the moment. Telltale didn’t pioneer the concept, as indie games like Dear Esther were already playing with the idea of games that pulled you through a story with only limited interactions. The Walking Dead also pushed the boundaries of what a mainstream video game could be. It wasn’t just more Walking Dead, it was a new way to experience the world.
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The story was dire and full of painful twists, made all the more painful because it was you making the choices that led to them. The Walking Dead was true to the mythos of the comic books and TV show in a way that made sense for a game.
#Walking dead game online game movie#
It helped show that licensed games, which are historically forgettable experiences rushed out to coincide with the release of a movie or TV show, could not only be good, but, in some cases, they could surpass their source material. Illustration by Alex Castro / The Castro Read next: Toxic management cost an award-winning game studio its best developers It’s also a game that did a number of things no one expected and somehow did them all exceedingly well. The Walking Dead wasn’t Telltale’s first game - the studio previously made comedy series based on everything from Strongbad to Wallace & Gromit - but it’s the game the developer will be remembered for. The studio might not have long left, but its influence will continue to be felt. But it’s worth remembering just how important Telltale was in its prime. Following last week’s devastating news that the majority of Telltale’s talented staff had been laid off, which also followed reports that the studio had been plagued by mismanagement and a toxic, workaholic culture, the studio is close to shutting its doors. The studio’s best games were like prestige television crossed with a video game, creating dark and emotional stories that made you feel like you were a part of them. This was the power of Telltale’s unique and distinct take on interactive storytelling. Eventually, I pulled the trigger, but it wasn’t easy.
All I had to do was press a button - but I labored over the decision, unsure about how actually killing someone, even someone about the become a zombie, would affect me. A beloved character was beginning to turn into an undead monster, and he wanted me to kill him. I was playing the fifth and final episode of The Walking Dead’s debut season, and though I had long predicted how things would play out, it didn’t make it any easier when the moment arrived. Six years ago, on a cold November day, I was forced to make the most difficult decision a video game had ever presented me with.